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Lamborghini Countach

Since my portfolio was lacking in hard surface modeling, I figured I'd model the Lamborghini Countach as a personal project! To really sell that 80s vibe, I then put the Countach in a retrowave/synthwave inspired environment in Unreal Engine 5, using Synesthesia Audio Visualization to have the environment react to the music. To see if the Countach felt 'lifelike' enough, I also added it to a more realistic setting, using a HDRI from PolyHaven. Sadly I've had to rush the interior a bit, so it doesn't have the level of detail and polish as I'd like. I might go back to it and touch it up a bit more later down the line. Really learned a lot during this project, especially UE5. First time dipping my toes in some of the more technical bits and bops of Unreal Engine, but I must say I really like it!

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / Retrowave environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

UE5 / HDRI environment

Wireframe screenshot from Maya

Wireframe screenshot from Maya

Wireframe screenshot from Maya

Wireframe screenshot from Maya

Wireframe screenshot from Maya

Wireframe screenshot from Maya

Wireframe screenshot from Maya

Wireframe screenshot from Maya