A personal project, because I've wanted to try my hand at stylized environment sculpting and texturing for a while now! I've used Lumen as the lighting system, so I could use nanite meshes. That helped me focus more on the sculpting and texturing, instead of worrying about topology and polycount. Learned a lot of new things during this project. Also learned what *not* to do, I definitely would've tackled some assets different next time haha (I've hand sculpted so... many... wooden... planks...)
Based on this super cozy concept: https://www.artstation.com/artwork/QreQ3B