I finally finished 2 versions of the khajiit armour: 1 as an actual mod in Skyrim with spec/gloss textures and 1 to practice my rendering in Unreal Engine 4 with PBR based textures. Normally I render my models in Marmoset, but I gotta say using Unreal has been surprisingly easy, once you figure out the right options. The Quixel Bridge integration is also really nice, since I didn't have to make a custom model for the ground and could use Bridge assets instead.